thumb
thumb
thumb
thumb
thumb

CRACK THE SECRET CODE

DIY
Description

Item number: EDT003

Material: ABS plastic

Color Box Size: 26.5*26.5*8.8cm

Product Size: 34*13*6cm

Packing: 1pc/Color Box

Magical calculations, reasoning password toys, parent-child interactive tabletop games, children's educational logic thinking training. Meditation games, focus on cultivating abilities, let children grow in games, and give children a different growth experience. Develop children's hand-eye coordination, logical thinking and observation ability. Suitable age: 5 years old to adults.


Instruction Manual:The classic code cracking game

As codemaker, your goal is to create thperfect code that no one can break!

As codebreaker, you must try to break the code in the fewest number of guesses possible.

CONTIENTS

Code breaking [including code-setting unit]and 96 coloured pegs in 8 colours:

white, pink ,green, red, orange, silver ,yellow, blue

ASSEMBLY

1. Assemble Code breaking. See below.2. Place Code breaking in the middle of the play area.3. Empty the pegs into the tray and discard the bag.4. Write out a score card or photocopy the score card from page 8.

2 PLAYER GAME 

OBJECT

To win the most rounds.1.The codebreaker wins a round if they break the code within 12 guesses.2.The condemaker wins a round if the codebreaker fails to break the code.

PLAYING

1. Decide who will be the first codemaker.The codemaker sits behind the rotating end of Code breaking with the codebreaker directly opposite.

2. Agree on an even number of rounds to play.

3. At the start of each round the codemaker takes the code-setting unit and dials in a colour combination.See below. Each of the colours must be different. Make sure the codebreaker cannot see your secret code!

4. The codebreaker can now begin guessing the code.

    To make a guess:

    Insert 4 pegs into the holes, starting with the row furthest away from the codemaker, moving towards the codemaker with each new guess.

    If the guess is incorrect:

   The codemaker scores the guess [see scoring section, page 4].

   The codebraker continues guessing until the code is broken or they have used up all 12 guesses.The pegs and scores are left in place throughout the round.

    If the guess is correct:

   The codemaker reveals the code and the round is over.Note:When revealing the code. make sure you don't turn the code-setting unit around so that the code equence appears back to front!

5. At the end of the round make a record of who wonthen swaproles

6. The game ends when the agreed number of evenrounds has been played.The player that wins the most rounds in the winner!

SCORING FOR 2 PLAYER GAME

●For every colour that matches but is in the wrong place. pull out the red slider one notch.

●For every colour that matches and is in the right place pull out the red slider one notch.


YOU MAY ALSO LIKE
Video

Thousands of different products are produced every year to meet the requirements of customers.